|Institution:||University of Skövde|
|Keywords:||Interactivity; Learning; 3D Graphics; Anatomy; Brain; Engineering and Technology; Other Engineering and Technologies; Interaction Technologies; Teknik och teknologier; Annan teknik; Interaktionsteknik; Computer Game Development - Graphics; Dataspelsutveckling - grafik; Media, Aesthetics and Narration; Medier, estetik och berättande|
|Full text PDF:||http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12329|
This study has examined whether the use of an interactive 3D model of the human brain would be a more effective way of teaching it's anatomy in comparison to traditional book and paper-based techniques. The artefact created for the project was a three dimensional model of the brain made up of several anatomical structures that could be dissected to provide the user with a more accurate sense of the spatial relationships between each structure. The study conducted did not give sufficient information to accurately answer the research question, but interviews conducted during the experiment show interest in the technology. If developed, there could be potential for the use of this type of technology in the future.