|Institution:||University of Skövde|
|Keywords:||AR; Panorama; Collective Interaction; Mixed Reality; Impact; Engineering and Technology; Other Engineering and Technologies; Media Engineering; Teknik och teknologier; Annan teknik; Mediateknik; Computer Game Development - Graphics; Dataspelsutveckling - grafik; Media, Aesthetics and Narration; Medier, estetik och berättande|
|Full text PDF:||http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12376|
This study examines how Augmented Reality (AR) visualizations can impact the collective interaction of users. This research will focus on a multiphase experience with a buildup of different levels of Virtual Reality through the use of panoramas and 3D models. The experience was created using a participatory method with multiple tests and iterations to better create an evaluable product. The result if this experiment shows that the impact AR has on users is extensive. A properly framed character can even change a pair of two users into a group of three.