|Keywords:||speculative design; design fiction; sustainability; energy harvesting; Humanities; Arts; Design; Humaniora; Konst; Design; Natural Sciences; Earth and Related Environmental Sciences; Environmental Sciences; Naturvetenskap; Geovetenskap och miljövetenskap; Miljövetenskap; Engineering and Technology; Environmental Engineering; Energy Systems; Teknik och teknologier; Naturresursteknik; Energisystem; Master's Programme in Interaction Design; Masterprogrammet i interaktionsdesign; Degree Project, Interaction Design; Degree Project, Interaction Design|
|Full text PDF:||http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-91169|
As the world endures and approaches a string of energy crises, both financially and environmentally, this project aims to critique and challenge society's relationship with energy by provoking individuals to examine their current habits of energy consumption, consider the future implications of these actions, and question their willingness to make sacrifices for a cleaner environment. This is accomplished through the development of a fictional society in the near future in which individuals are required to produce all the electrical energy that they need or desire to consume. Within the daily narrative of a fictional family of five, the details and events of their everyday lives have been extrapolated to create a liminal world where mundane, yet peculiar diegetic prototypes create tense situations, uncomfortable behaviors, and unforeseen consequences. Plot devices manifested include distributed government information in the form of an energy harvesting catalog, product infomercial, energy bill, and a home monitoring brochure. The narrative emphasis and human driven context aspires to foster a new lens of speculation, imagination, and discovery regarding the production and consumption of energy. What if you were required to produce all the energy you desire to consume?