AbstractsComputer Science

Advanced Real­Time sound techniques for Virtual Reality headsets

by Johan Yngman




Institution: Linköping University
Department:
Year: 2014
Keywords: virtual reality; c#; opengl; binaural sound; dynamic sound; sound model; fmod; sound propagation; oculus rift; Natural Sciences; Computer and Information Science; Computer Science; Naturvetenskap; Data- och informationsvetenskap; Datavetenskap (datalogi); Computer Engineering; Datorteknik; Examensarbete i Datorteknik; Computer Engineering
Record ID: 1363333
Full text PDF: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105784


Abstract

Virtual reality headsets, like the Oculus Rift, uses visual tricks to enhance the feeling of immersion in virtual reality applications. This thesis explores the possibilities of creating an immersive sound experience to go along with the visuals. A sound propagation model designed for real-time simulations is presented along with techniques to implement binaural synthesis. The thesis includes an implementation of a 3D cube world written in C# using OpenGL for graphics and FMOD for sound. The implementation is evaluated in the context of realism and possible improvements and optimizations are suggested.