|Institution:||University of Skövde|
|Keywords:||Bicycle simulator; virtual reality; perception of distance; immersion; Engineering and Technology; Teknik och teknologier; Dataspelsutveckling - programmering; Computer Game Development - Programming; Computer Science; Datalogi|
|Full text PDF:||http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-10715|
In this project, the perception of distance and the degree of immersion in a game, with two different visualisation techniques, have been evaluated. A bicycle simulator was used, and the game has been tested in a non-immersive virtual reality, by projecting the game on a screen, and using an immersive virtual reality by Oculus Rift. The study provides a preliminary investigation that focuses on how humans can perceive the distance, an overview of the term immersion and how to quantify this component.Regarding the study of the perception of distance, to subjects who have tested the game has been asked their perceptions of distance with respect to a given object. The immersion was studied and evaluated using a questionnaire given to each subject.The results showed an underestimation of distance in both the visualisation of the game, precisely a greater underestimation respect to real distance when the screen was used was found.The degree of immersion did not detect large differences between the two visualisation techniques.