Understanding through games: Life Philosophies and Socratic Dialogue in an unusual Medium
Institution: | Blekinge Institute of Technology |
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Department: | |
Year: | 2014 |
Keywords: | spelutveckling; digital game development; game development; dialogue; debate; life philosophies; affect; interpretable design |
Record ID: | 1338821 |
Full text PDF: | http://www.bth.se/fou/cuppsats.nsf/6753b78eb2944e0ac1256608004f0535/fc074ae6a78f4e21c1257d2c0046a57e?OpenDocument |
Games as a medium is about to change, and with this change comes a search for themes outside the normal range of what is seen as acceptable in the medium. In this paper we, Michael Levall and Carl Boström, use debate and Socratic dialogue to portray the value of looking at a topic from several different angles, with the topic of choice for this project being life philosophies. During production, we create a game which sets out to affect its player even after he or she has finished playing it, possibly teaching the player the value of looking at a problem from different perspectives. Playtests conclude that in order to affect the player, the game should be catered to the player’s skill in interpreting games, and interpretable design can be used to affect how influenced the player is by the game.