THE OCULUS RIFT’S EFFECTS ON IMMERSION SURROUNDINGMORAL CHOICE; OCULUS RIFTS PÅVERKAN PÅ IMMERSIONEN KRING MORALISKA VAL
Institution: | University of Skövde |
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Department: | |
Year: | 2014 |
Keywords: | Virtual Reality; Oculus Rift; immersion; Engineering and Technology; Other Engineering and Technologies; Media Engineering; Teknik och teknologier; Annan teknik; Mediateknik; Media, Esthetics and Narration - Master’s Programme 60 ECTS; Medier, estetik och berättande - magisterprogram; Media, Aesthetics and Narration; Medier, estetik och berättande |
Record ID: | 1334616 |
Full text PDF: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-10013 |
This report is about VR and the effects the VR technology Oculus Rift may or may not have on the different kinds of immersion possible in virtual environments, or games. The report is based on the premise that modern games have evolved into more story based adventures with better graphics, often with moral choice as gameplay, and theories regarding new mediums and the dangers of not fully understanding them. It is also done in cooperation with a research team at Högskolan i Skövde, with a focus on moral dilemmas, and is using a virtual environment to test this combined effort. The game engine Unity is used to create a realistic environment and together with the Oculus Rift, is testing what kinds of effects the VR technology has on the users. 20 test participants have shared their experiences and the majority, independent of gaming experience, claims it has a positive effect.