AbstractsOther

The use of colour in the game Journey

by Emma Dickmark




Institution: Uppsala University
Department:
Year: 2015
Keywords: Game design; colour; colours; gamedesign; emotions; emotion; player experience; game studies; reaction; Speldesign; färg; färger; spel design; känslor; känsla; spelupplevelse; spel studier; reaktion; Humanities; Other Humanities; Other Humanities not elsewhere specified; Humaniora; Annan humaniora; Övrig annan humaniora; Game Design and Graphics; Speldesign och grafik; Speldesign (HGO); Game Design (HGO)
Record ID: 1329631
Full text PDF: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-242765


Abstract

This thesis aims to find out the usage of colour in the game called Journey (2012). It is a case study which focuses on three different scenes in the game and how their colour scheme affects the game both emotionally and the storyline progress. The question that will be answered is: How does the choice of colour affect the players perception on an emotional level? This thesis talks about how different colours affect us in different ways and why this plays a major part in gameplay situations and how the drastic change of colour portraits different emotions. The colour choice is of great importance since it affects humans on an emotional level that enhances the experience felt by players during different scenes.