|Institution:||KTH Royal Institute of Technology|
|Keywords:||Natural Sciences; Computer and Information Science; Computer Science; Naturvetenskap; Data- och informationsvetenskap; Datavetenskap (datalogi)|
|Full text PDF:||http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157513|
School results are dropping in Sweden and actions are taken by the swedish government to prevent it. This report questions these actions.With a parallel between school and video games, in that they are both about teaching a student/player how to do something, a game is made to test how further explanation of the games mechanics affects the players ability to learn about them. The results are in line with other studies, overexplaining is hurting the players ability to learn about the game.