AbstractsComputer Science

Investigating QoE in a Cloud-Based Classroom Response System

by Anlaug GĂ„rdsrud Underdal




Institution: Norwegian University of Science and Technology
Department:
Year: 2014
Record ID: 1278087
Full text PDF: http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26059


Abstract

The goal of this thesis work is to investigate the user-perceived QoE of Kahoot!, a cloud gaming learning platform, designed to be used in classrooms. The general objective of this thesis is to investigate to what extent a specific QoS parameter (delay), affects the QoE perceived by users of such a cloud based application. More specifically the following research questions have been set: To which degree does delay impact QoE and how does the presence of others influence the experience of fairness?