Investigating QoE in a Cloud-Based Classroom Response System
Institution: | Norwegian University of Science and Technology |
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Department: | |
Year: | 2014 |
Record ID: | 1278087 |
Full text PDF: | http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26059 |
The goal of this thesis work is to investigate the user-perceived QoE of Kahoot!, a cloud gaming learning platform, designed to be used in classrooms. The general objective of this thesis is to investigate to what extent a specific QoS parameter (delay), affects the QoE perceived by users of such a cloud based application. More specifically the following research questions have been set: To which degree does delay impact QoE and how does the presence of others influence the experience of fairness?